Alessandra Talamo, Annamaria Recupero, Barbara Mellini, Stefano Ventura
pp. 10 – 23, download
(https://doi.org/10.55612/s-5002-029-001)
Abstract
This paper presents a research started in 2010 with the aim of fostering the creativity of teachers through the design of Game-Based Learning scenarios. The research has been carried out involving teachers and trainers in the co-design and implementation of digital games as educational resources. Based on the results grained from the research, this paper highlights successful factors of GBL, as well as constraints and boundaries that the introduction of innovative teaching and learning practices faces within educational settings.
keywords: Game-Based Learning, educational digital games, learning metaphors, creativity, co-design, user-centered design.