Naemi Luckner, Fares Kayali, Peter Purgathofer
pp. 43 – 57, download
(https://doi.org/10.55612/s-5002-036-003)
Abstract
A lot of work required for physiotherapy is done between the actual therapy sessions. Patients receive instructions for exercises to be practiced on a daily basis to regain mobility in their injured joints. These exercises are often tedious and uncomfortable, hence motivation for daily repetition is sought-after. Games may be an answer to this challenge, however, they need to be well-designed as to not support incorrect execution of exercises and at the same time be engaging enough to keep up long-term engagement. In this paper we discuss guidelines for designing game mechanics aimed at increasing compliance in physiotherapy and for encouraging physical activity for older adults.
Keywords: Ageing, Game design, Engagement, Physiotherapy, Game mechanics, Older adults, Physical activity