Liber Domus: Development of a Prototype RPG for 6th Grade Mathematics and Science Learning

Eduardo Nunes, Bruno Gavaia, Rui Rodrigues, Luís Sampaio, Raquel Silva
pp. 51 – 69, download
(https://doi.org/10.55612/s-5002-053-003)

Abstract

Recent studies shed an unfavourable light on existing tools that support at-distance learning in pre-university students. Concerns revolve around motivation, focus, engagement as well as long-term knowledge retention rates. Multiple attempts were made to connect digital games with education, designated by Game-Based Learning, although educational outcomes have been mixed. Possibly due to ad-hoc experimentation, the effects seem related to relationships between specific game mechanisms and structural design. This research project focused on potential effects of a digital 3D role-playing game in learning. A multidisciplinary team built a prototype, named Liber Domus, using game developing techniques and mechanisms that have never been used or explored in the area on this scale. Preliminary results show the game presents students with a more dynamic approach to learning inside the classroom, increasing motivation and fun levels and allowing for a less repetitive revision of subjects, and the flexibility of the tool for both classroom and at-home learning. Further development is ongoing.

 Keywords: Learning; Game-Based Learning; Role-Playing Games; Elementary Students, Storytelling

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