Authors of issue 69 – short bios

(https://doi.org/10.55612/s-5002-069)

Table of contents 

Nuran Akarsu

is a Research Assistant in the Department of Visual Communication Design at Istanbul Gelisim University, Türkiye. She holds a master’s degree in interactive media design from Yildiz Technical University, where her thesis focused on participatory design workshops and ideation methods.

Hanif Al-Fatta

is an academic at Universitas AMIKOM Yogyakarta. His work spans Artificial Intelligence in higher education, game-based learning, Human-Computer Interaction, Usability Evaluation, Pedagogical Evaluation Models, and Applied Machine Learning.

Ignacio Algredo-Badillo

obtained his Bachelor’s degree in Electronic Engineering from the Instituto Tecnológico de Puebla (ITP) in 2002, and his Master’s and PhD in Computer Science from the National Institute of Astrophysics, Optics and Electronics (INAOE) in 2004 and 2008, respectively. Since 2017, he has been a researcher at the National Council of Humanities, Sciences and Technologies. Currently, he has been involved in the design and development of cryptographic systems, reconfigurable architectures, software-defined radio platforms, FPGA implementations, and application-specific hardware acceleration.

Mehmet Ali Altin

Associate Professor, holds a Ph.D. and a Master’s degree from Anadolu University, a Master’s degree from Domus Academy, and a bachelor’s degree in Architecture from Istanbul Technical University (1999). His pedagogical focus centers on graduate and doctoral instruction in Interior Architecture, directing courses such as “Interior Design Strategies in the Digital Age,” “Material Design,” and “Design Studio.”
His research methodology emphasizes the intersection of digital design, advanced fabrication, and interior architecture. This encompasses the academic and practical applications of artificial intelligence in reverse engineering, spatial organization, and custom furniture production, alongside the integration of automated technological infrastructures within contemporary environments. He has contributed to the academic discourse in these domains through various scholarly articles and book chapters.

Leyla Alipour

is an Assistant Professor at the School of Architecture, College of Fine Arts, University of Tehran, Iran, and a Visiting Assistant Professor in the Department of Curriculum and Pedagogy, Faculty of Education at the University of British Columbia, Vancouver, Canada. Her research focuses on architectural design processes, design education, and creativity in design thinking. She investigates how designers use precedents, analogy, and sketching in ideation, with particular attention to issues such as design fixation. Her work also explores the role of sketching in design processes and learning environments. Using qualitative and mixed-method approaches, she examines how design thinking can inform education, participatory design, and creativity. She teaches architectural design studios and writes on approaches to guiding students in learning the design process.

Massimo Bianchini

Designer, Ph.D. in Design at the Politecnico di Milano, he is an Associate Professor at the Department of Design. In 2015 he attended the Fab Academy and subsequently became lab manager of Polifactory. His research interests focus on the study of design in relation to the changing models of production, with particular reference to models of distributed micro-production and self-production. Since 2015 he has taught at the School of Design of the Politecnico di Milano.

Diogo N. Cabral

is an Assistant Professor at DEI/ISEL, Polytechnic University of Lisbon, and Researcher at ITI/LARSyS. Previously, he was a Research Fellow at IST/ULisboa; an Assistant Professor at the University of Madeira; and a Postdoctoral Researcher at the Helsinki Institute for Information Technology (HIIT), University of Helsinki, Finland. He has a Ph.D. in Computer Science from NOVA University of Lisbon, Portugal. His research interests include creativity and sensemaking support tools, multimodal interactions, and video interfaces, crossing the Human-Computer Interaction and Multimedia fields.

Pedro F. Campos

is Full Professor of Interactive Media and Computer Science at the Department of Computer Engineering, Faculty of Exact Sciences and Engineering, University of Madeira, Portugal. He is Scientific Director at WowSystems and leads the eGamesLab, a research laboratory dedicated to videogame design, development, and evaluation. He previously served as Adjunct Assistant Professor at the Human-Computer Interaction Institute, Carnegie Mellon University, and has also been a visiting researcher at Aalto University and INESC-ID. His research interests include human-computer interaction, creativity support tools, artificial intelligence, game design, and interactive systems. He has authored more than 200 peer-reviewed publications, edited 17 books, supervised numerous PhD and master’s students, and has played leading roles in the international HCI community, including serving as the national delegate to IFIP TC13 and founding the Human Work Interaction Design (HWID) conference series.

Che Ku Mohd Che Ku Nuraini

is a Senior Lecturer in the Department of Interactive Media at Universiti Teknikal Malaysia Melaka. Her research interests include multimedia in education, personalized learning and game based learning.

David dos Santos

Post Doc Researcher at ITI/LARSyS, IST, University of Lisbon, working on the projects MODINA and eGames. He holds a PhD in Philosophy of Science, Technology, Art and Society [University of Lisbon], an MA in Multimedia Culture and Art [FEUP|U.T. Austin] and a BA in Theatre Studies [ESMAE]. In scientific research, he was an FCT doctoral grantee and a collaborator/researcher of the international projects Blackbox: Arts & Cognition and TKB: Transmedia Knowledge-Base for Performing Arts; Organizer of Nova University of Lisbon’s TKB and PAI international conferences. Taught at various institutions and is currently a Professor at Lusófona University. He worked in direction and performed in several Performing Arts productions. Recently completed the Social Presencing Theater Practitioner Development Program at the Presencing Institute and his doctoral dissertation in Emergent Embodied Creativity.

Arda Eden

is a Full Professor at Yıldız Technical University, Faculty of Art and Design, where he serves in the Department of Music (Division of Audio Arts and Design). His work centers on audio signal processing, analog and digital synthesizer design, and interactive system development for contemporary electronic music performance and production. Alongside his research and design practice, he teaches courses including Introduction to Music Technology, Interactive Electronic Music Design, Audio Programming, and Sound Synthesis Techniques.

Fabio Antonio Figoli

PhD, is a postdoctoral researcher at Elisava and holds a doctorate in Design from Politecnico di Milano. His research focuses on human–AI interaction in design practice, with a particular emphasis on the intentional and critical integration of AI into creative processes.

Luca Grosso

An industrial designer, he earned a Master’s Degree in Integrated Product Design from Politecnico di Milano in 2020, with a thesis titled “Plasma: Design of a 3D printer for an integrated digital fabrication system for personalized medicines.” Following his experience at Polifactory as a collaborator on the Creative Europe Distributed Design Market Platform project and the DELICE initiative, he has been working as a Research Fellow at Polifactory since 2022, primarily focusing on research projects related to digital fabrication.

Arminda Guerra

holds a PhD in Human Computer Interaction from Leeds Metropolitan University in the UK and has been a professor at the Polytechnic University of Castelo Branco, Portugal, for thirty years. She is a research fellow at ITI – Interactive Technologies Institute, a co-founder of the associate laboratory LARSyS (“Laboratory of Robotics and SYStems in Engineering and Science”), funded through the Portuguese Science and Technology Foundation (FCT). She was visitor professor at Carnegie Mellon University, USA, in 2015. Her research interests are mainly: Human-Computer Interaction, Technology Intelligence, and Research Methodologies. The focus of her Research is on Social Informatics, Interaction Design, Human Work Interaction Design, Creativity and Innovation, Collaborative Work, and Quality of Life Technologies.

Haoran Hong

is a PhD student at The University of Tokyo, working at the intersection of human-computer interaction, animal-computer interaction, IoT, and computer vision. His research combines networked devices, multimedia art and AI to investigate technology-mediated human-nature relationships across diverse contexts, including domestic settings, zoo institutions, and post-disaster environments. With continued efforts on interdisciplinary research, he explores new forms of connection beyond language and spatio-temporal barriers.

Yukun Jiang

is currently pursuing his PhD at the Graduate School of Frontier Sciences, The University of Tokyo. His research interests lie at the intersection of Artificial Intelligence, Medical Informatics, and computer-based cross-disciplinary research. His work leverages and deploys computational technologies to advance interdisciplinary fields, particularly precision engineering and control, smart healthcare, and Animal-Computer Interaction (ACI).

Enes Can Kilic

is assistant professor at Antalya Bilim University, where he conducts interdisciplinary studies on design, culture, and technology. He is passionate about advancing the field of interior design through research, education, and collaboration, and aims to contribute to the social and environmental well-being of the communities he serves.

Hill Hiroki Kobayashi

is a Professor at The University of Tokyo, working across human-computer interaction, animal-computer interaction, IoT, and design. His research explores how digital technologies can mediate relationships between humans, animals, and natural environments, particularly where direct physical interaction is difficult or undesirable. His projects include long-term soundscape and ecological monitoring in the exclusion zone affected by the Fukushima Daiichi nuclear disaster, as well as interactive systems that connect people with remote environments. He received his Ph.D. in Interdisciplinary Engineering from The University of Tokyo in 2010.

Hongyao Li

is a PhD candidate in Product Design at the University of Canterbury. Her research focuses on digital balance, exploring how design interventions and co-design approaches can support more mindful and sustainable use of digital products, with a particular focus on short-form video platforms among young people.

Xiaozhu Lin

holds a PhD and an MSc in Design from Politecnico di Milano, and a BSc in fashion design from the University of Florence. Since 2019, she has been a research fellow in the Department of Design at Politecnico di Milano. Her research focuses on premium markets, sustainability, and digital transformation, with particular attention to the relationship between design culture, value creation, and emerging technologies, including AI- and 3D-enabled design practices, in Italian and international contexts. She has taught and conducted research internationally at universities in Milan, Beijing, Melbourne, and New Delhi. Her work also examines university-industry collaboration and its role in shaping innovation in design research and education.

Stefano Maffei

Architect and Ph.D. in Design. As a Full Professor at the School of Design of the Politecnico di Milano, he teaches Advanced Product-Service Systems and Production Models, and Service Design. He is Vice-Rector, Delegate for Social Innovation, and a Member of the Board of the Doctoral School in Design. He is also director of the Service Design Master, the Master in Design for Food, and the Service Innovation Academy at POLI.design. He is scientific director of the Design Policy Lab, which explores the theme of design for policy.

Zulisman Maksom

is a Senior Lecturer at Universiti Teknikal Malaysia Melaka. His academic and professional interests include Human-Computer Interaction, User Experience and Interface Design, Activity-Centered Design, Instructional Design, Open and Distance Learning, and the evaluation of technology-supported learning experiences.

Matteo Mojoli

A product designer, he earned a Master’s Degree in Integrated Product Design from Politecnico di Milano in 2023, with a thesis focused on designing a modular base system for the deployment of autonomous drones in agriculture, aimed at improving the efficiency and sustainability of agricultural practices. Following an internship that began in December 2023, he has been a research fellow at Polifactory since 2024, collaborating on the IRIS Logipack and JRP projects.

Luis Alberto Morales-Rosales

graduated in 2009 from the National Institute of Astrophysics, Optics and Electronics with a PhD in Computer Science. He is a member of Mexico’s National System of Researchers, distinguished as Level 1. He currently works at the Universidad Michoacana de San Nicolás de Hidalgo (UMSNH) as a Researcher for Mexico under the National Council of Humanities, Sciences and Technologies. His research includes Computational Models for Transportation Engineering, Intelligent Computing, Security, and Distributed Systems.

Fadhlan Faizal Nuruddin

is affiliated with GB Multimedia Sdn. Bhd. in Cyberjaya, Malaysia. His expertise is the industry point of view in Open and Distance Learning and IT related equipment.

Barış Öçal

is an interactive media designer and researcher working across games, gamification, playability, and socially and culturally aware design. His work explores how interactive systems can support communication, participation, learning, and meaningful engagement. Drawing on both research and design practice, he examines the relationship between technology, play, and human experience. He aims to create accessible and conceptually grounded interactive experiences within the fields of interactive media and game studies.

Teresa Patrone Cotrim

Associate Professor of Ergonomics at the Human Kinetics Faculty, Universidade de Lisboa; Full member of the Research Centre for Architecture, Urbanism and Design (CIAUD), Lisbon School of Architecture, Universidade de Lisboa; President of the Portuguese Ergonomics Association.

Lucia Rampino

PhD, full professor. Her core research field is product design, with a focus on the nature of design processes, particularly as they pertain to innovation and creativity. She currently leads the Doctoral Programme in Design at Politecnico di Milano.

Ana Rodrigues

Bachelor’s and Master’s degrees in Interactive Media Design. She believes that technology plays an important role in the development of society. This conviction has been formalized through her research and work. In 2021, she began her PhD in Computer Engineering, specializing in Human-Computer Interaction, to foster empathy between humans and technology, developing human-computer interactions with an emphasis on user-centered design, engagement, and meaningful impact in functional solutions. She is currently a PhD student and researcher at ITI-LARSyS, and her research topic is Creativity Support Tool for Sustainability: An LLM-Assisted Creative Process.

Mariana Santos

holds a Bachelor’s in design and a Master degree in Product Design from the Faculty of Architecture of the University of Lisbon and currently works in 3D Design. Throughout her academic journey, she developed an interest in design as a social agent and a tool for creating appropriate solutions.

Keisuke Sato

is an Associate Professor in the Department of General Education, Division of Global Engineering, National Institute of Technology (KOSEN), Ibaraki College, Japan. He received his B.Eng. from the University of Electro-Communications (2000), M.Sc. in Physics from the University of Tokyo (2002), and Ph.D. in Science from the University of Electro-Communications (2015). Before joining KOSEN, he worked as a researcher at Fujitsu Laboratories Ltd. (2002-2008) and as a Project Researcher at the Institute for Solid State Physics, the University of Tokyo (2008-2010). He also serves as a part-time AI Technology Advisor at Local Innovation Inc. since 2025. His research interests include human-AI interaction, prompt engineering, and the application of AI in education.

İdil Şenel

is a UI/UX designer and researcher whose work focuses on user-centered design, visual communication, and interactive experiences. Combining research-driven methods with creative practice, they explore how design influences engagement, emotion, and meaning-making. With an interest in narrative design and games, İdil aims to create intuitive, accessible, and thoughtful experiences that balance creativity with functionality.

Faaizah Shahbodin

is a Professor in the Department of Interactive Media at Universiti Teknikal Malaysia Melaka. Her research interests include multimedia in education, problem-based learning, assistive technology, and learning technologies.

Bahareh Shahri

is a Senior Lecturer in Design and Industrial Product Design, specialising in design principles and methodologies. She supervises postgraduate research in the areas of rehabilitation, sustainability, and the integration of technology into everyday life, with a particular emphasis on human-centred and co-design approaches.

Punik Simoni

is an architect and assistant professor at the University of Art in Tehran, holding a Ph.D. in architecture from the University of Tehran. Her research focuses on Christian architecture in the East, architectural education, and its connection to professional practice. She specializes in foundational two-year courses and pedagogical strategies, exploring innovative approaches to teaching and learning in architecture. Her work bridges theoretical and practical aspects of architectural education, emphasizing the importance of foundational training in shaping future architects.

Andrea Somenzi

An industrial designer, he earned a Master’s Degree in Design and Engineering from Politecnico di Milano in December 2025, with a thesis developed at Polifactory within the Talents in Residence program titled “Silo – Seed Initiatives Locally Open. Open design & hardware practices within seed systems.” His research currently focuses on open-source design applied to both interconnected local systems and food systems, driven by the principles of shared knowledge and open innovation. He has been a research fellow since 2025, collaborating on research activities at Polifactory and the Circular Food System Lab.

Valentino Stella

An industrial designer, he earned a Master’s Degree in Integrated Product Design from Politecnico di Milano in 2023 with a thesis focused on designing an environmental monitoring station for social agriculture in urban spaces. During his academic career, he received a diploma from the Alta Scuola Politecnica, a multidisciplinary program of excellence offered by Politecnico di Milano and Politecnico di Torino. Following an internship that began in December 2023, he has been a research fellow at Polifactory since 2024.

Umut Tasa

is an Associate Professor in the Department of Communication Design at Yildiz Technical University, Istanbul. She holds a BSc in Computer Engineering and a PhD in Art and Design. She teaches interaction design, design research, and design theory. Drawing on her background in computer science, her research focuses on interdisciplinary studies at the intersection of ecology, digital media, art, and design.

Monserrat Vázquez-Hernández

is a PhD student at the National Institute of Astrophysics, Optics and Electronics (INAOE), Puebla, Mexico, where she obtained her M.Sc. in Computer Science in 2021. Her research focuses on Natural Language Processing and cybersecurity, with an emphasis on the robustness of deep learning models against adversarial perturbations and the design of preventive mechanisms for their detection and mitigation.

Inês Veiga

currently an Auxiliary Professor at FA-ULisboa. Socially engaged graphic designer with experience in developing participatory processes. Holds a Ph.D. in Design from FA-ULisboa, and a Bachelor’s Degree in Communication Design from FBA-Ulisboa.

Luis Villaseñor-Pineda

received his PhD in Computational Sciences from l’Université Joseph Fourier (now Université Grenoble Alpes), France, in 1999. He is currently a senior researcher in the Department of Computational Sciences at the Instituto Nacional de Astrofísica, Óptica y Electrónica, Mexico. His research focuses on human–computer communication, particularly through human language and various biosignals (e.g., speech, brain signals). He has authored or co-authored more than 150 papers in specialized journals and conferences. He is a member of the Mexican Academy of Sciences, the Mexican Association for Natural Language Processing, and the Mexican National System of Researchers.

Greg Walsh

is Professor of Interaction Design at the University of Baltimore where he is the Bob “PXG” Parsons Professor of Digital Communication, Commerce, and Culture. He directs the Center for Digital Communication, Commerce, and Culture (CD3C) as well as the MS in Interaction Design and Information Architecture. His research focuses on intergenerational participatory and co-design methods, human-computer interaction, emerging technologies for children, and Research Through Design.

Wendy Zhang

is a Senior Lecturer at the University of Canterbury. Her research investigates the role of emerging technologies in design, particularly how generative AI shapes creativity, design processes, and co-design practices in design practice and education.