Summer 2022
(https://doi.org/10.55612/s-5002-053)
Special issue on:
Gamification of the Learning Process
Preface
(https://doi.org/10.55612/s-5002-053-001psi)
Davide Carneiro, Pilar Cáceres, Mariana Reimão Carvalho
p. 5 – 6, download
William Reyes Cabrera, Jesús Pinto Sosa, Ricardo Hernández-Dzib
The construction and validation of a Questionnaire of Gamification Skills in Teachers (QGST), pp. 7 – 26, abstract, download
(https://doi.org/10.55612/s-5002-053-001)
Chinonye Leuna Obioha, Izak van Zyl
Gameful design for skills development for youths in urban marginalised communities, pp. 27 – 50, abstract, download
(https://doi.org/10.55612/s-5002-053-002)
Eduardo Nunes, Bruno Gavaia, Rui Rodrigues, Luís Sampaio, Raquel Silva
Liber Domus: Development of a Prototype RPG for 6th Grade Mathematics and Science Learning, pp. 51 – 69, abstract, download
(https://doi.org/10.55612/s-5002-053-003)
Eva Mårell-Olsson
Teachers’ Perception of Gamification as a Teaching Design, pp. 70 – 100, abstract, download
(https://doi.org/10.55612/s-5002-053-004)
Steven Tanimoto
Three Tiers of Gamification in a College Course on Problem Solving for Global Challenges, pp. 101 – 127, abstract, download
(https://doi.org/10.55612/s-5002-053-005)
Pedro Beça, Mónica Aresta, Rita Santos, Ana Isabel Veloso, Gonçalo Gomes
Students as Game Creators. Easing the game construction process by using a toolkit to game design, pp. 128 – 143, abstract, download
(https://doi.org/10.55612/s-5002-053-006)
Amuthageetha Nagarajan, Arkendu Sen
Can Bloom’s Higher Order Thinking skills be achieved by Gamified Learning through Social Networking Site (SNS) like Facebook?, pp. 144 – 160, abstract, download
(https://doi.org/10.55612/s-5002-053-007)
Stavros A. Nikou, Anastasios A. Economides, Andromachi Boikou
Business simulation games: impact on SOLO taxonomy learning outcomes, learning performance and teamwork competency, pp. 161 – 175, abstract, download
(https://doi.org/10.55612/s-5002-053-008)
Carmen Llorente-Cejudo, Antonio Palacios Rodriguez, Victoria Fernàndez Scagliusi
Learning landscapes and educational Breakout for the development of digital skills of teachers in training, pp. 176 – 190, abstract, download
(https://doi.org/10.55612/s-5002-053-009)
Fábio Silva, João Ramos, Cesar Analide
Applications of Virtual and Augmented Reality for Practical Application Learning with Gamification Elements, pp. 191 – 212, abstract, download
(https://doi.org/10.55612/s-5002-053-010)
José Manuel Sáez-López, Esteban Vázquez-Cano, Javier Fombona, Eloy López-Meneses
Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education, pp. 213 – 229, abstract, download
(https://doi.org/10.55612/s-5002-053-011)