Article_snip

Antonio Opromolla, Valentina Volpi, Giovanni Andrea Parente
pp. 9 - 23, view paper, download
(https://doi.org/10.55612/s-5002-040-001), Google Scholar

Submitted on 30 Nov -0001 - Accepted on 30 Nov -0001

Interaction Design and Architecture(s) IxD&A Journal
Issue N. 40, Spring 2019

Abstract

Digital technologies integrated in the physical spaces enable new practices that open new possible interactions between people and the urban public spaces. These emerging hybrid spaces might have a crucial role in the processes aiming at having a more satisfying urban life. Mobility is a field strongly impacted by hybrid urban spaces and this should be considered in order to improve the quality of life in cities. In this paper the authors, starting from the concept of Mobility as a Service (MaaS), show as game elements applied in different moments of the travel experience and disseminated in different parts of these hybrid spaces can enhance the interaction between people and mobility services. Finally the outcome of a co-design session about a game solution aiming at improving the people experience with the mobility services is presented as an example of this assumption.

Keywords: Mobility, Hybrid Space, Gamification, Co-design, MaaS

Cite this article as:
Opromolla A., Volpi V., Parente G.: Co-Designing Game Solutions for Hybrid Urban Spaces. How Game Elements Can Improve People Experience with the Mobility Services, Interaction Design & Architecture(s) – IxD&A Journal, N.40, -0001, pp. 9–23, DOI: https://doi.org/10.55612/s-5002-040-001

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