Article_snip

Jordi Tost, Paula L. Schuster, Frank Heidmann
pp. 81 - 110, view paper, download
(https://doi.org/10.55612/s-5002-051-004), Google Scholar

Submitted on 30 Nov -0001 - Accepted on 30 Nov -0001

Interaction Design and Architecture(s) IxD&A Journal
Issue N. 51, Winter 2021

Abstract

With design having more impact than ever, there is an increased need for critical inquiries into design research and education that engage designers to question established disciplinary assumptions. One prevailing myth is the convenience ideal: the obsession with comfort, efficiency, smoothness, and smartness that relates to a trend of envisioning super-convenient futures. By combining iterative prototyping, anti-solutionist strategies, and tactics of critical and speculative design, we built a counter-approach to conventional design processes: Inconvenient Design. With convenience as the topic for debate, we explored its potential in the course Stranger Things–Prototyping Inconvenience. This paper provides an overview of the approach and course format, using examples of student projects to illustrate how it encouraged them to reflect and debate directly in the design process in a tangible way, enabling them to craft alternatives. Lastly, we discuss the opportunities our methodological approach can bring to design research and education.

Keywords: Inconvenient design, design for debate, critical design, speculative design, prototyping, provocation, design fiction, design methods, research through design, design education


Cite this article as:
Tost J., Schuster P., Heidmann F.: Prototyping Inconvenience: A pedagogical experiment on designing for debate in design education, Interaction Design & Architecture(s) – IxD&A Journal, N.51, -0001, pp. 81–110, DOI: https://doi.org/10.55612/s-5002-051-004

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