is a sound designer at Giants Software Entertainment. His background is in sound design for non-linear media, mostly focused on games. During his master’s degree, he focused on the investigation of augmented reality and augmented audio for board games.
last update: November -0001
Articles published on IXD&A:
• ‘Inducing Flow In Board Games Through Augmented Audio’, N. 56, 2023, pp. 89 – 114, abstract, download, (https://doi.org/10.55612/s-5002-056-005), Google Scholar
"Games provide high levels of enjoyment and fun through closed systems with concrete objectives. These characteristics enhance a state of concentration known as flow. Many modern board games provide go..."
"Games provide high levels of enjoyment and fun through closed systems with concrete objectives. These characteristics enhance a state of concentration known as flow. Many modern board games provide go..."
Back to the authors list page