received her Ph.D. in Computer Science from the University of Trento in 2008. She is currently a Senior Researcher at Fondazione Bruno Kessler (FBK), where she leads the Motivational Digital Systems (MoDiS) research unit (https://modis.fbk.eu/ ). Her research focuses on persuasive and motivational systems leveraging gamification and gameful design techniques to enhance user engagement, motivation, and behavior change. She actively contributes to the development and dissemination of initiatives and projects that translate research findings into impactful applications, fostering societal benefits and improving citizens’ quality of life.
last update: November 2025
Articles published on IXD&A:
• ‘Empowering Through Play: Leveraging Gamification for Discussing Sensitive Topics’, N. 66, 2025, pp. 62 – 89, abstract, download, (https://doi.org/10.55612/s-5002-066-002), Google Scholar
"Location-based games (LBG) incorporate players’ location as their main game element. Therefore, they are played in the physical world by turning every place into a playground. Due to the pervasive nat..."
"Location-based games (LBG) incorporate players’ location as their main game element. Therefore, they are played in the physical world by turning every place into a playground. Due to the pervasive nat..."
• ‘Play&Go, an Urban Game Promoting Behaviour Change for Sustainable Mobility’, N. 40, 2019, pp. 24 – 45, abstract, download, (https://doi.org/10.55612/s-5002-040-002), Google Scholar
"Designing more sustainable cities is increasingly pressing, and mobility behaviour plays an important role in how much cities are socially, economically and environmentally sustainable. We report our ..."
"Designing more sustainable cities is increasingly pressing, and mobility behaviour plays an important role in how much cities are socially, economically and environmentally sustainable. We report our ..."
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