Author_snip

an anatomist/ophthalmologist by training, is an Associate Professor at the Jeffrey Cheah School of Medicine & Health Sciences, Monash Malaysia, a Fellow of the Monash Education Academy and a Senior Fellow of the UK’s Higher Education Academy.With his passion for medical digital education, even before he got his PhD in Technology Enhanced Learning (TEL), he had researched/designed cutting edge Educational Technology innovations in Practical skills Learning of large cohorts, Peer teaching Methods, and Innovative Collaborative Learning culminating in the design of Medical Anatomy and Pathology E-Learning (MAPEL) Lab - an exemplar of state-of-the-art learning environment and pedagogy showcased nationally and internationally. He holds a joint patent and ITEX medal on Collaborative Learning systems of Surface-touch Computers. He is now researching on New Methods of 3D Visualization of learning objects and developing and studying the impact of gamification and XR including Augmented/Virtual reality education tools. Along with educational research grants, his innovations have been recognised through numerous awards, including a Best Paper, Australian Government OLT Citation, International RH Innovation in Medical Education Award (twice), Vice Chancellor’s Teaching and the Faculty Dean’s Award (twice).

last update: December 2022

Articles published on IXD&A:

• ‘Can Bloom\'s Higher Order Thinking skills be achieved by Gamified Learning through Social Networking Site (SNS) like Facebook?’, N. 53, 2022, pp. 144 – 160, abstract, download, (https://doi.org/10.55612/s-5002-053-007), Google Scholar
"Medical students commonly may resort to rote learning of complex medical topics such as neuroanatomy, primarily if they disengage and work in silos. Providing students with engaging and interactive co..."

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