is a researcher at Fondazione Bruno Kessler (FBK). She holds a PhD in Computer Science, and her research interests include gamification and educational technology, with a special emphasis on addressing sensitive topics and promoting digital well-being. She has experience working on interdisciplinary projects that applied gamified approaches to raise awareness on issues such as online safety, gender-based violence, and child protection. She has collaborated with psychologists and engaged diverse teams and user groups, including children, across Italy, Greece, and other European countries.
last update: November 2025
Articles published on IXD&A:
• ‘Empowering Through Play: Leveraging Gamification for Discussing Sensitive Topics’, N. 66, 2025, pp. 62 – 89, abstract, download, (https://doi.org/10.55612/s-5002-066-002), Google Scholar
"Location-based games (LBG) incorporate players’ location as their main game element. Therefore, they are played in the physical world by turning every place into a playground. Due to the pervasive nat..."
"Location-based games (LBG) incorporate players’ location as their main game element. Therefore, they are played in the physical world by turning every place into a playground. Due to the pervasive nat..."
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