has many years of experience of conducting projects about the use of digital technologies in the education sector (i.e., K-12). Her research interests concern gamification as a teaching design with the use of contemporary digital technologies and the innovative use of Augmented Reality (AR), Virtual Reality (VR) and Artificial intelligence (AI) in teaching and learning and how these technologies can enhance teaching and learning in various fields and disciplines. She has also been conducting the project “The World’s Smartest Dental Clinic - Digital Transformation of Dental Healthcare”, that included, for example, a project on how to use an AI (e.g., SIA) as a receptionist where patients could ask questions and get answers and communicate with the staff at the clinic.
last update: December 2022
Articles published on IXD&A:
"This paper reports on a study investigating teachers’ experiences of using gamification as a teaching strategy, in combination with the use of contemporary and emergent technologies in K–12 education...."
"This paper reports on a study investigating the use of gamification as a teaching strategy in an online setting for developing upper -secondary students’ 21st century skills (i.e., collaboration, crit..."
"This paper reports on a study exploring the use of university students as co-creators when designing activities for an emergent teaching practice such as gamification, using emergent technologies in a..."
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