has a PhD in Cognitive Science with a dissertation on gamification in education. Her research examined how different game modalities – e.g., individual, cooperative, and competitive – shape the effects of gamified learning environments. She is particularly interested in how these approaches influence motivation and educational outcomes, investigating the role of game-based strategies in supporting effective teaching and learning.
last update: November 2025
Articles published on IXD&A:
• ‘Empowering Through Play: Leveraging Gamification for Discussing Sensitive Topics’, N. 66, 2025, pp. 62 – 89, abstract, download, (https://doi.org/10.55612/s-5002-066-002), Google Scholar
"Location-based games (LBG) incorporate players’ location as their main game element. Therefore, they are played in the physical world by turning every place into a playground. Due to the pervasive nat..."
"Location-based games (LBG) incorporate players’ location as their main game element. Therefore, they are played in the physical world by turning every place into a playground. Due to the pervasive nat..."
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