Author_snip

PhD in Sociology (2015) from Complutense University of Madrid (2008). Professor of statistics, data analysis and coordinator of the master’s degree in Research Methodology in Social Sciences (UCM). He is currently part of the Ordinary Sociology research group (UCM). He has been a visiting researcher at the IT University of Copenhagen, the Georgia Institute of Technology (GaTech) and the Royal Melbourne Institute of Technology. His main areas of research are data analysis and the social implications of ICTs (mobile, social networks) and video games, especially in relation to the processes of interaction, social change and emergence; as well as the study of youth and leisure practices and cultures, virtual communities, technological mediations, agencies and user experience.

last update: November -0001

Articles published on IXD&A:

• ‘Environmental Visualization and Exploration in Mobile Augmented Reality Games: Redefining the Spatial Affordances’, N. 56, 2023, pp. 69 – 88, abstract, download, (https://doi.org/10.55612/s-5002-056-004), Google Scholar
"While spatiality in desktop and console interface video games has been widely studied, not many approaches have been made in the context of mobile augmented reality (MAR), an environment from which po..."

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