Author_snip

graduated in Advertising and Multimedia from the Catholic University of Santa María, specialized in sound branding and costumer behaviorist. Currently pursuing a Postgraduate Degree in Administration (MBA), with a mention in Marketing and Sales Management. Winner of the best paper at the CBER conference in London 2023 and creator of the Artificial Intelligence Soniry IA incubated by the University of Lima and Berkeley-Haas Entrepreneurship Program. Interested in cinematography and dialectical historical materialism and a scholar in the approach of ethical marketing practices as well as cultural development and improvement of education in technological social sciences and humanities, additional lines of research in market and consumer psychoanthropology.

last update: January 2025

Articles published on IXD&A:

• ‘Gamification and Robotics in STEAM Education: A Case Study in Rural Areas of Arequipa and Huancayo: Integrating Lunabot for Technological Advancement and Iterative Design in Robotics Learning’, N. 63, 2024, pp. 131 – 155, abstract, download, (https://doi.org/10.55612/s-5002-063-006), Google Scholar
"This study presents a case study on the application of gamified educational practices in STEAM education, specifically focusing on the use of robotics and iterative design among youth in rural areas o..."

Back to the authors list page