Author_snip

graduated in architecture at the Universidad Politécnica de Alicante (UA), currently working as graphic expression teacher at secondary, high school and professional training levels. She holds a specialization in computer graphics for architecture (MIAU) at the Universidad Politécnica de Madrid (ETSAM) and a Master´s degree in game design at CICE. Experience in architectural 3D design & visualization as ArchViz artist working at different companies in Madrid, Barcelona and London. As PhD researcher in architectural communication at the Universidad Politécnica de Madrid. Madrid (UPM), in her thesis she seeks to analyse and extract a comparison between virtual worlds and physical worlds through an analysis methodology that clarifies video game design guidelines, based on quantifiable parameters of architectural, urban and social nature.

last update: November 2025

Articles published on IXD&A:

• ‘The influence of pattern language: Bridging physical and digital architecture in video game design through the case of The Witcher III.’, N. 66, 2025, pp. 194 – 225, abstract, download, (https://doi.org/10.55612/s-5002-066-008), Google Scholar
"Christopher Alexander introduced in 1997 the concept of “pattern language” as a framework for architectural design. Subsequently, video game designers and programmers sought to integrate these design ..."

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