graduated from the Department of Mathematics at Middle East Technical University (METU) and earned his Master’s degree from the Department of Computer Engineering at METU. He holds dual Ph.D. degrees from Indiana University, USA, in Instructional Technology and Cognitive Science. Between 2002 and 2022, he was a faculty member in the Department of Computer Education and Instructional Technology at METU, and from 2022 to 2025, he was a faculty member in the Computer Science and Engineering program at Sabanci University, Faculty of Engineering and Natural Sciences. Currently, he is the Dean of School of Education, TED University, Ankara Turkey. His academic research areas include technology-enhanced learning, learning engineering, human-computer interaction, eye-tracking technology, and virtual/augmented reality.
last update: September 2025
Articles published on IXD&A:
"Location-based games (LBG) incorporate players’ location as their main game element. Therefore, they are played in the physical world by turning every place into a playground. Due to the pervasive nat..."
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