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is a Professor of Urban Informatics in the School of Design and a Chief Investigator in the QUT Digital Media Research Centre (DMRC), Faculty of Creative Industries, Education, and Social Justice, Queensland University of Technology, Brisbane, Australia. For more than two decades, Marcus has led ubiquitous computing and interaction design research into interactive digital media, screen, mobile and smart city applications. Marcus founded the Urban Informatics Research Lab in 2006 and the QUT Design Lab in 2016. He is a member of the More-than-Human Futures research group. Marcus has published more than 270 peer-reviewed publications. He is a Fellow of the Australian Computer Society and the Queensland Academy of Arts and Sciences, a Distinguished Member of the international Association for Computing Machinery (ACM), and currently serves on Australia’s national College of Experts. His co-authored/edited books include Designing More-than-Human Smart Cities: Beyond Sustainability, Towards Cohabitation (Oxford University Press, 2023); Digital Participation through Social Living Labs – Valuing Local Knowledge, Enhancing Engagement (Chandos, 2018); Citizen’s Right to the Digital City: Urban Interfaces, Activism, and Placemaking (Springer, 2015); Eat, Cook, Grow: Mixing Human-Computer Interactions with Human-Food Interactions (MIT Press, 2014); Street Computing: Urban Informatics and City Interfaces (Routledge, 2014); From Social Butterfly to Engaged Citizen: Urban Informatics, Social Media, Ubiquitous Computing, and Mobile Technology to Support Citizen Engagement (MIT Press, 2011).

last update: November 2023

Articles published on IXD&A:

• ‘Skunkworks: The design of casual creative environments for social innovation’, N. 58, 2023, pp. 5 – 31, abstract, download, (https://doi.org/10.55612/s-5002-058-001sp), Google Scholar
"Casual Creative Environments (CCEs), such as coworking spaces, enable new work practices and workspace sharing across different urban places, aiming to foster innovation and new collaborations. Howeve..."
• ‘Non-human Personas. Including Nature in the Participatory Design of Smart Cities’, N. 50, 2021, pp. 102 – 130, abstract, download, (https://doi.org/10.55612/s-5002-050-007), Google Scholar
"For the past decades humans have been placed at the centre of designing information and communication technologies (ICT), leading to the rise in prominence of human-centred design. The field of smart ..."
• ‘Radical Placemaking: Utilizing Low-Tech AR/VR to engage in Communal Placemaking during a Pandemic’, N. 48, 2021, pp. 143 – 164, abstract, download, (https://doi.org/10.55612/s-5002-048-007), Google Scholar
"The COVID-19 pandemic has made the struggles of the excluded louder and has also left them socially isolated. The article documents the implementation of one instance of Radical Placemaking, an “intan..."

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