received her PhD in Social Psychology from the University of Padova (2000) and is currently Full Professor in Social Psychology at the University of Trento. Her research focuses on how people perceive, relate to, and behave toward other individuals or socially relevant entities (e.g., robots). She has investigated dehumanization and its behavioral outcomes in various social contexts, ranging from national identities to gender relations, and more recently, social robots. She is currently addressing issues related to socio-economic and educational inequalities as well as gender-based discrimination and violence, drawing on a social psychological approach.
last update: November 2025
Articles published on IXD&A:
• ‘Empowering Through Play: Leveraging Gamification for Discussing Sensitive Topics’, N. 66, 2025, pp. 62 – 89, abstract, download, (https://doi.org/10.55612/s-5002-066-002), Google Scholar
"Location-based games (LBG) incorporate players’ location as their main game element. Therefore, they are played in the physical world by turning every place into a playground. Due to the pervasive nat..."
"Location-based games (LBG) incorporate players’ location as their main game element. Therefore, they are played in the physical world by turning every place into a playground. Due to the pervasive nat..."
Back to the authors list page