Author_snip

He has a degree in Education from the Universidad Autónoma de Yucatán, in Mexico, and training in Digital Content Creation in the Educational Environment from the Universidad Tecnológica Metropolitana and Digital Competences from \'@prende\' and \'profoturo\' (Mexico). He is a primary school teacher. He has given courses and conferences on educational gamification, game-based learning and board game design. He has published board games with an educational approach with various publishers, such as Okol Invasión for Pulprint Games and Mayan Bee\'t with Wild Life Games. His research interests are the application of contemporary methodologies in teaching didactics in primary and secondary education. He is currently part of a project for the application of collectible card games together with the KODEM TCG team.

last update: December 2022

Articles published on IXD&A:

• ‘The construction and validation of a Questionnaire of Gamification Skills in Teachers (QGST)’, N. 53, 2022, pp. 7 – 26, abstract, download, (https://doi.org/10.55612/s-5002-053-001), Google Scholar
"The objective of this study is to propose and validate a questionnaire that identifies gamification skills in teachers. In order to develop this instrument, a two-phase sequential exploratory design w..."

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