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received the bachelors degree from Harvard University, and the Ph.D. from Princeton University. He has served as Editor-in-Chief of the IEEE Transactions on Pattern Analysis and Machine Intelligence. He is Fellow of the Institute of Electrical and Electronics Engineers and of the International Association for Pattern Recognition. He is the author of The Elements of Artificial Intelligence, 2d ed. (W. H. Freeman, 1995), and An Interdisciplinary Introduction to Image Processing (M.I.T. Press, 2012). Past organizing activities have included program committee chair and co-chair for the International Symposium on Visual Languages and Human-Centric Computing. He currently serves as Professor of Computer Science and Engineering and Adjunct Professor of Electrical and Computer Engineering at the University of Washington, Seattle.

last update: December 2022

Articles published on IXD&A:

• ‘Three Tiers of Gamification in a College Course on Problem Solving for Global Challenges’, N. 53, 2022, pp. 101 – 127, abstract, download, (https://doi.org/10.55612/s-5002-053-005), Google Scholar
"Three different forms of gamification in learning are described in the context of an intensive four-week course for incoming freshmen at the University of Washington. The course covers topics from se..."

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