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(BA, BA, MS, MA, MPhil, PhD) After receiving his degrees in mathematics and physics in Hungary, Zsolt began his postgraduate studies in applied mathematics at the University of Cincinnati. While teaching mathematics in Cincinnati he became interested in researching issues in the teaching and learning mathematics. In particular, he focused on investigating issues in relation to the use of technology in undergraduate mathematics education. Afterwards, both at the Universities of Michigan and Cambridge, he has worked on several research projects examining technology and mathematics teaching in a variety of classroom environments. In addition, Zsolt has greatly contributed to the development of the GeoGebra community and participated in developing research projects on GeoGebra and related technologies worldwide. Currently, Zsolt is a Professor in STEM Education Research Methods at Johannes Kepler University’s Linz School of Education. From JKU he is working on numerous research projects worldwide related to technology integration into schools; leading the doctoral programme in STEAM Education at JKU; teaching educational research methods worldwide; and coordinates research projects within the International GeoGebra Institute.

last update: November -0001

Articles published on IXD&A:

• ‘Minecraft in STEAM education – applying game-based learning to renewable energy.’, N. 60, 2024, pp. 194 – 213, abstract, download, (https://doi.org/10.55612/s-5002-060-008), Google Scholar
"One of the essential tasks of teaching STEAM subjects (Science, Technology, Engineering, Arts, Mathematics) is to motivate and engage students. This can be achieved through new interactive, experienti..."

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