Authors short bio snip

(https://doi.org/10.55612/s-5002-043)


Table of contents

Demis Basso

Ph.D in Cognitive Psychology - is Associate Professor and head of the Cognitive and Educational Sciences laboratory at the Faculty of Education of the Free University of Bozen-Bolzano. His research activity is mainly devoted to the study of visuo-spatial planning, executive functions, prospective memory and working memory, as well as their relationship with education and new technologies (such as virtual reality and computational thinking). His scientific interests include also the study of human factors, life-skills and wellbeing, and every other argument, proposed by his students, that can puzzle him. He has authored more than 40 scientific papers in peer reviewed journals trying to provide a significant contribution to the scientific community. He is also a reviewer in several international journals and passionate member of the organizing committee of the Cognitive Science Arena and other international conferences.


Alessandro Basso

is Ph.D. in Architecture, Master in Hypergraphics c/o Quasar for Visual digital Art, contract professor at UNIBZ for the course of “Design in Virtual ambients for communication and media education”, he cooperated with Architecture Department of Pescara as “cultore della materia”, Professor in “Enhanced Rendering” for AANT in Rome. Among the experiences: Palladio Geodatabase; Expo2015; Fuorisalone 2015; 3d interactive ART for Future Festival 2018; animation movie and FX for Fantafestival of Rome. From 2019 he is research fellow at UNIBZ as part of Research Project \'VAR.HEE: Virtual and Augmented Reality for Arts and Heritage in Education and Museum Experience”, for the development of VR serious games for education to Cultural Heritage.


Mihai Dascalu

is a full professor at UPB, responsible for the courses of Object-Oriented Programming, Semantic Web Applications, and Data Mining and Data Warehousing. He was head of the class in 2009 (e.g., GPA 10/10; ranked 1st across specialization and university) at University Politehnica of Bucharest and holds a double Ph.D. with the highest distinctions in Computer Science and Educational Sciences, with his thesis published as a book in Springer, Studies in Computational Intelligence. He has extensive experience in national and international research projects with more than 300 published papers, including 30 articles at top-tier conferences, 100+ papers indexed ISI at renowned international conferences, and 10+ Q1 journal papers.


Jo Herstad

is currently an associate professor at the University of Oslo in the Department of Informatics. Before joining the university he was working at Ericsson. His research interests is within Human Computer Interaction, and revolves around universal design and participatory design.


Tomasz Jaskiewicz

is an Assistant Professor of Explorative Prototyping and Interactive Environmentsat the Faculty of Industrial Design Engineering, Delft University of Technology. In his work he develops and evaluates tools, methods and strategies supporting iterative design processes, and applies them to empower people in the context of smart buildings andsmartcities.He actively bridges academic research with design education, having initiated and coordinated the Interactive Environments Minor program at TU Delft, directing the Living Office Delft Design Lab and coordinating the Interactive Technology Design course at his faculty. During his career he also co-founded a startup Hive Systems developing software for designing and programming distributed networks of interactive agents.


Alessandro Luigini

Ph.D. in Survey and representation of architecture and built environment - is an Associate Professor at the Faculty of Education of the Free University of Bozen-Bolzano. He teaches and researches in the field of art and heritage education, graphic science and visual culture. He is the director of the VAR.HEE.LAB. Laboratory for Virtual Reality for Art and Heritage Education and is Principal Investigator of Research Project \\\'VAR.HEE: Virtual and Augmented Reality for Arts and Heritage in Education and Museum Experience (2018-2021). In 2019 he founded and directs (with Chiara Panciroli) IMG journal, an interdisciplinary scientific journal on image, imagery and imagination (https://img-journal.unibo.it/). Since 2017 with IMG-network (www.img-network.it) he has organized international and interdisciplinary conferences (IMG2017 in Brixen-Bressanone, IMG2019 in Alghero). He is author of about 80 publications, of which 2 monographs and 5 edited books.


Margarida M. Marques

is a PhD researcher of the R&D Unit CIDTFF of the University of Aveiro (Portugal), where she is a member of EduPARK (http://edupark.web.ua.pt/?lang=en) and LoCALL (http://bit.ly/2OZEeNn) projects. Her main research interests are in innovation in science education: technology supported Education, including mobile devices and augmented reality, and also game-based learning. She received 3 prestigious awards, being the most recent one the 2018 ECIU Team Award for Innovation in Teaching and Learning of the European Consortium of Innovative Universities.


Nicola Morelli

s Professor at Aalborg University in Denmark. He has previously worked at RMIT University, in Australia and at Politecnico di Milano, where he also completed his PhD in Industrial Design.He is coordinating the Service Design Lab, a research unit working on several research projects on service design. His research focuses on public services, open data and service and social innovation. He has also published several articles on service design methodologies, social innovation and sustainability.


Ingrid Mulder

is an expert in transformative and social design. As an Associate Professor of Design Techniques at Delft University of Technology, Faculty of Industrial Design Engineering and director of the Delft Design Lab Participatory City Making, she studies the city as a space for transition while experimenting with participatory techniques and systemic design approaches for scaling and infrastructuring social change. She has a background in policy and organization sciences (MA, University of Tilburg) and educational science and technology (Ph.D., University of Twente), and started her research career anticipating future technologies impacting society within the national Top Technology Institute on Telematics. As part of her previous readership in digital social innovation, she founded Creating010, a trans-disciplinary design-inclusive research centre addressing societal challenges in relation to the digital transformation.


Carmen Neuburg

is a research associate and PhD candidate in the field of technology education at TU Dresden. She received her BA in media and educational management from PH Weingarten and holds a Master´s degree of educational science from the University of Freiburg. Her research focuses on the mutual influence of media, physical learning spaces and didactics. Currently, she is working on the success conditions of media technology in vocational education in the project DiBBLok.


Nicolae Nistor

Dr. phil. habil., has studied Electrical Engineering, Educational Sciences (PhD major) and Psychology (PhD minor). His research is focused on educational psychology and media psychology. He has accomplished his PhD and professorial dissertation (Habilitation) at Ludwig-Maximilians-Universität München, Germany, where he currently serves as a professor at the research unit Education and Educational Psychology. In addition, he is an associate editor of the Elsevier journal “Computers in Human Behavior”.


Zada Pajalic

is a Professor at VID Specialized University. She has published extensively with a focus on the use of digital learning environments and has broad experience as a facilitator of student active learning forms as problem-based learning (PBL), Story Dialogue Method (SDM), Participatory Action Research (PAR) projects and case-based learning (CBL) method. Pajalic is also a member of the local e-learning group and internal support for digital solutions in teaching at VID Specialized University.


Monica Parricchi

Ph.D. in Pedagogyat Catholic University of Milan) is an Assistant Professor in General and Social Pedagogy at the Free University of Bozen, in Brixen. Her teaching and research activities are in the fields of General and Social Pedagogy, Citizenship and well-being education, lifelong learning in the knowledge society, E-learning and ICT studies of didactical and learning environment design and of epistemological paradigms. She is the pedagogical expert in the team of the Research Project \\\\\\\'VAR.HEE: Virtual and Augmented Reality for Arts and Heritage in Education and Museum Experience funded by the Free University of Bozen-Bolzano. Monica Parricchi is author of three volumes, served as editor of five books. She is also author/co-author of more than 50 contributions to books and of 34 papers.


Janice Pedersen

is a freelance qualitative researcher, most recently carrying out international user experience research at research agency, Loop UX (Copenhagen, Denmark), as well as contributing to policy research at RAND Europe (Cambridge, UK), a not-for-profit research organisation. She has an M.Sc. in social anthropology from the University of Copenhagen. At the time of contributing to the current publication, she worked at consultancy Antropologerne ApS (Copenhagen, DK), primarily on an EU project exploring hackathons as a way to empower citizens to understand the potentials of open data and to use open data to improve their public services. Her current research interests broadly include user experience methods, the anthropology of technology and medical anthropology. She is a member of the board of the Danish Association of Social Anthropologists.


Lúcia Pombo

is an Auxiliary Researcher at the Department of Education and Psychology of the University of Aveiro (Portugal) with expertise on mobile technologies in Education. She holds two PhDs: in Biology and in Education. She is a Vice-Coordinator of the R&D Unit “CIDTFF” and the Coordinator of the EduPARK project funded by FEDER-FCT. The EduPARK seeks to use outdoor learning strategies, by means of an interactive mobile Augmented Reality app that supports geocaching activities in formal, non-formal and informal contexts, in Aveiro city park. The project won the prestigious European Consortium of Innovative Universities(ECIU) Team Award for Innovation in Teaching and Learning, in 2018.


Diana Saplacan

received a Diploma in Computer Science from Kristianstad University, Sweden, in 2013, where she worked as a Lecturer in Computer Science between 2013-2016. She is currently a PhD Candidate in the Design of Information Systems Research Group at the Department of Informatics, University of Oslo, Norway. Her current research focus is on Universal Design (UD), specifically designing for situated abilities, rather than having the focus on disabilities. Her latest research focuses on understanding everyday interaction and use of domestic robots and of Digital Learning Environments in Higher Education. Her research interests span across Human-Computer Interaction, Human-Robot Interaction, Computer-Supported Cooperative Work, and Universal Design.


Lars Schlenker

holds an Engineer Diploma in Architecture (TU Dresden) and a Master of Arts in Educational Media (University of Duisburg-Essen). He researched at the Duisburg Learning Lab and received his Ph.D. on socio-spatial contexts of virtual environments and worlds. His research interests include educational technologies, technology enhanced learning environments and environmental design.


Stefan Trausan-Matu

PhD is full Professor and senior researcher at the Institute of Artificial Intelligence of the Romanian Academy. He was a Fulbright post-doc at Drexel University, Philadelphia, PA, USA and visiting professor at Universities of Nantes, Lyon, Toulouse, and Grenoble in France. Prof. Trausan-Matu was a pioneer in Romania in the research of Artificial Intelligence, Discourse Analysis in Chat Conversations, e-Learning, Object-Oriented Systems, and Expert Systems. Now, his research interests are at the confluence of Artificial Intelligence, Computational Linguistics, Discourse Analysis, e-Learning, Knowledge Construction, Social Web, Philosophy, Hermeneutics, and Music.