Design Education for Hybrid Environments: Pedagogies, frameworks, and tools for crafting next-generation physical-digital spaces

Guest Editors

  • Daniel Rosenberg Munoz, Carnegie Mellon University, USA
  • Dina El Zanfaly, Carnegie Mellon University, USA
  • Peter Scupelli, Carnegie Mellon University, USA
  • Daragh Byrne, Carnegie Mellon University, USA

Important dates

  • Deadline: May 20th, 2023 -> June 19th, 2023 (new hard deadline)
  • Notification to the authors: July 31st, 2023
  • Camera ready paper: September 20th, 2023
  • Publication of the special issue: October 2023 (tentatively)


Over the past few decades, interactive technologies have become more and more embedded in and blended with our physical world. These technologies—mobile computing, AR and VR, interactive IoTs, tangible interfaces, and responsive architectures—are increasingly shaping our daily experiences in our homes, workplaces, neighborhoods, and cities. We call these physical-digital spaces Hybrid Environments . As these technologies continue to transform the way we live, many new opportunities emerge for design education and practice.
Within higher education, more and more programs aim to cross-train designers, architects, creative technologists, and artists to operate in these emerging terrains. This is a complex pedagogical practice. Designing for Hybrid Environments requires knowledge and training in the design of both physical environments and interactive technologies. Solutions cut across, and often operate at multiple, scales: from the object to the room, from the neighborhood to the city. Consequently, the design of good physical-digital spaces must often bridge fundamental knowledge in design, architecture, art, interactivity, and computation. How are we meeting this emergent need? How do we educate cross-trained students to creatively respond and adapt to these complex design spaces?
In this special issue, we invite design educators to share their pedagogies, frameworks, and tools for crafting next-generation physical-digital spaces. We hope to gather, reflect, and share valuable examples and instructional practices so that we might learn from one another and critically examine how to teach students to design Hybrid Environments. Ultimately, we seek to form a common understanding and begin building the foundations for design education in this emerging field.

Topics of Interest

The indicative list of topics of interest for this special issue devoted to Design Education for Hybrid Environments includes, but is not limited to:

  • Teaching for and within VR, AR, and XR technologies.
  • Teaching for interactive IoT, spatial computing, ambient media, and responsive architecture.
  • CAD and CAM tools to help conceive, represent, prototype, and test Hybrid Environments.
  • Theoretical frameworks and representational techniques to navigating scales of design —from the object to the room, from the neighborhood to the city.
  • Cognitive approaches to explain and study reasoning, conceiving, and building Hybrid Environments.
  • Post-Pandemic Hybrid Environments, including telepresence, distributed spaces, and the temporality of experience.
  • Assessment and performance methods, including pilot studies, curricula, or cases of evaluating Hybrid Environments design and instruction.
  • Instructional experiences resilient to rapid change in technology infrastructures and toolsets.
  • Research methods supporting the design process and evaluation of Hybrid Environments.

Submission procedure 

All submissions must be original and may not be under review by another publication.
The manuscripts should be submitted anonymized either in .doc or in .pdf format.
All papers will be blindly peer-reviewed by at least two reviewers. Prospective participants are invited to submit a 8-20 pages paper (including authors’ information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors’ guidelines .
Submission page -> link
(when submitting the paper please choose the section: ‘SI: Design Education for Hybrid Environments’)

For scientific advices and for any query please contact the guest-editor:

  •  drosenb2 [at] andrew [dot] cmu [dot] edu

marking the subject as: IxD&A special issue on ‘Design Education for Hybrid Environments‘.