Lori L. Scarlatos, Micha Tomkiewicz, Ryan Courtney
pp. 77 – 90, download
(https://doi.org/10.55612/s-5002-019-006)
Abstract
In our modern world, where science, technology and society are tightly interwoven, it is essential that all students be able to evaluate scientific evidence and make informed decisions. Energy Choices, an agent-based simulation with a multiplayer game interface, was developed as a learning tool that models the interdependencies between the energy choices that are made, growth in local economies, and climate change on a global scale. This paper presents the results of pilot testing Energy Choices in two different settings, using two different modes of delivery.
keywords: serious games, multi-player games for learning, agent-based simulation, climate change, general science education