Ilaria Mariani, Davide Spallazzo
pp. 12 – 33, download
(https://doi.org/10.55612/s-5002-028-001)
Abstract
The article analyses and discusses the use of Location Based Mobile Games to raise awareness on sensitive issues connected to illness and disability. We report on a study grounded on higher education didactic experiences. By means of a multi-methodological approach we analysed the experience of designing and playing games and their fallouts in terms of learning and awareness about the topics addressed. The study is conducted from a design perspective and aims to understand whether designing and playing LBMGs can sensitise designers and players on sensitive topic..
keywords: Location based mobile games, Game based learning, Mobile learning, Game design, Persuasive games, Sensitive issues, Sense making, Play experience, Immersion, Identification.