Ralf Hebecker, Kolja Bopp
pp. 8 – 28, download
(https://doi.org/10.55612/s-5002-056-001)
Abstract
The Live Learning Game was designed as a ludic learning environment in the GamesLab at Hamburg University of Applied Sciences and prototyped for use in safety training. The system combines physical and digital game elements to create a collaborative learning experience. This paper evaluates and presents the findings from several application runs. The results suggest that the hybrid game application has at least a stimulating effect on the participants’ motivation to learn and that content in particular can be well remembered due to the fun of playing and the positive team experience. In this context, it is important to link in a meaningful way the design of the game space, the narrative framework and, above all, the gameplay with the teaching content.
Keywords: Live Learning Game, Playful Learning, Game-based Learning, Hybrid Games, Collaborative Learning, Staff Training, Game Design.
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