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Uğur Efe Uçar , Gözde Gökdemir , Ervin Garip
pp. 194 - 211, view paper, download
(https://doi.org/10.55612/s-5002-055-009), Google Scholar

Submitted on 15 Jun 2022 - Accepted on 15 Feb 2023

Interaction Design and Architecture(s) IxD&A Journal
Issue N. 55, Winter 2023

Abstract

Fundamental factors such as constantly changing space usage habits, evolving technology, and various physical and demographic characteristics of space users today call the accuracy of anthropometric assumptions into question. This paper aims to reveal whether VR could be used as an anthropometric measurement tool based on VR’s capacity to measure size perception. For this, the parameters that reveal the difference in size perception between VR and the real world were determined, and it was aimed to reveal their effect on the size perception process. Participants received instructions to estimate the sizes of various space components in experimental environments in both real and virtual reality. However, this approach was used to analyze the convergence and divergence between the assumptions rather than the accuracy of user-generated dimensional assumptions. The study’s findings are presented as comparative graphical narratives of user estimates in physical and virtual environments.

Keywords:

Cite this article as:
Uçar U., Gökdemir G., Garip E.: A Study of the Application of Virtual Reality Technology as an Anthropometric Measurement Tool, Interaction Design & Architecture(s) – IxD&A Journal, N.55, 2022, pp. 194–211, DOI: https://doi.org/10.55612/s-5002-055-009

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