Author_snip

is an associate professor of Educational Technology at Kent State University with the Research Center for Educational Technology. His research interests include games and simulations for learning, augmented and virtual reality, accessibility and critical design in education, and online communities of inquiry. He is author of several peer-reviewed articles (for academic journals like New Media and Society, British Journal of Educational Technology, Technology in Society, Journal of Gaming & Virtual Worlds, Convergence, Games and Culture, Simulation and Gaming, E-learning and Digital Media, Information Visualization, Feminist Media Studies, International Journal of Information and Learning Technology) and book chapters (for publishers like Routledge, MIT Press, ETC Press) about these topics, and of the monographs Piloti di Console (Edizioni Paoline, 2011), Nerd Generation (Mimesis, 2014) and Independent Videogames (Unicopli, 2015). He has been co-PI and key personnel for several grants awarded by the National Science Foundation, the GAR Foundation, and the National Endowment for Humanities.

last update: November -0001

Articles published on IXD&A:

• ‘Building an augmented reality system for consumption and production of hybrid gaming and storytelling’, N. 56, 2023, pp. 53 – 68, abstract, download, (https://doi.org/10.55612/s-5002-056-003), Google Scholar
"This article provides an overview of how augmented reality (AR) can support gaming and ludic experiences. More importantly, it describes the development and open access availability of an augmented an..."
• ‘An analysis of motivation and situational interest in a location-based augmented reality application’, N. 52, 2022, pp. 198 – 220, abstract, download, (https://doi.org/10.55612/s-5002-052-004), Google Scholar
"Research has provided evidence that augmented reality (AR) can be an effective tool to improve teaching and learning across multiple domains. Research is limited, however, in several key areas related..."

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