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Richard E. Ferdig , Enrico Gandolfi , Chris Lenart, Robert Clements
pp. 53 - 68, view paper, download
(https://doi.org/10.55612/s-5002-056-003), Google Scholar

Submitted on 20 Feb 2023 - Accepted on 25 Jul 2023

Interaction Design and Architecture(s) IxD&A Journal
Issue N. 56, Spring 2023

Abstract

This article provides an overview of how augmented reality (AR) can support gaming and ludic experiences. More importantly, it describes the development and open access availability of an augmented and virtual reality platform called GLARE that can be used to create hybrid storytelling and gaming experiences. In doing so, it provides insights of how we can move from a consumption-based (educators and students exposed to AR content) to a production-driven (educators and students creating AR content) approach to improve the pedagogical and psychological outcomes of such a technology. Concrete examples are provided to contextualize such a potential.

Keywords: Augmented Reality, Gamification, GLARE, Media Consumption, Media Production, Hybrid Storytelling


CRediT author statement: Richard Ferdig: Conceptualization, Writing – original draft, Funding acquisition. Enrico Gandolfi: Conceptualization, Writing – original draft, Funding acquisition. Chris Lenart: Software. Robert Clements: Conceptualization, Software, Writing – review and editing, Funding acquisition.

Cite this article as:
Ferdig R., Gandolfi E., Lenart C., Clements R.: Building an augmented reality system for consumption and production of hybrid gaming and storytelling, Interaction Design & Architecture(s) – IxD&A Journal, N.56, 2023, pp. 53–68, DOI: https://doi.org/10.55612/s-5002-056-003

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