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is an Associate Professor of Interaction design at the Department of Computer Science and Engineering at Chalmers University of Technology and University of Gothenburg. Originally a computer scientist, Olof has worked with research and teaching dealing with a range of topics from logic programming, through medical informatics to design for mobile devices and co-located interaction supported by technology.

last update: November 2023

Articles published on IXD&A:

• ‘Teaching Design of Technologies for Collaborative Interaction in Physical-Digital Environments’, N. 58, 2023, pp. 53 – 71, abstract, download, (https://doi.org/10.55612/s-5002-058-002), Google Scholar
"There is an increasing awareness of the importance of considering and mediating human collaboration in the design of technology. There are several research approaches focused on this, such as e.g., co..."
• ‘Designing for Children’s Reflections in Collaborative Interaction Mediated by Technology: A Systematic Literature Review’, N. 49, 2021, pp. 111 – 134, abstract, download, (https://doi.org/10.55612/s-5002-049-007), Google Scholar
"Reflection is an integral part of collaborative interaction. However, we know little about how to design for reflection in collaborative activities mediated by technologies. This systematic literature..."
• ‘The Merits of Situated Evaluation as an Alternative UX Evaluation Method to Understand Appropriation,’, N. 37, 2018, pp. 78 – 98, abstract, download, (https://doi.org/10.55612/s-5002-037-004), Google Scholar
"Oftentimes, technologies are not used in the ways designers had initially envisioned. Instead, people adapt technologies to their own needs, a phenomenon called ‘appropriation’. Appropriation is an im..."

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