Author_snip

is the Summit Professor of Learning Technologies and Professor of Educational Technology at Kent State University. He works within the Research Center for Educational Technology and also the School of Teaching, Learning, and Curriculum Studies. He earned his Ph.D. in Educational Psychology from Michigan State University. He has served as researcher and instructor at Michigan State University, the University of Florida, the Wyzsza Szkola Pedagogiczna (Krakow, Poland), and the Università degli studi di Modena e Reggio Emilia (Italy). At Kent State University, his research, teaching, and service focus on combining cutting-edge technologies with current pedagogic theory to create innovative learning environments. His research interests include online education, educational games and simulations, the relationship between faith and technology, international education, and what he labels a deeper psychology of technology. In addition to publishing and presenting nationally and internationally, Ferdig has also been funded to study the impact of emerging technologies such as augmented reality, virtual reality, and K-12 Virtual Schools. Rick was the founding Editor-in-Chief of the International Journal of Gaming and Computer Mediated Simulations, the past Editor-in-Chief of the Journal of Technology and Teacher Education, a Consulting Editor for the Development Editorial Board of Educational Technology Research and Development, and the current Editor-in-Chief of the Journal of Interactive Learning Research.

last update: November -0001

Articles published on IXD&A:

• ‘Building an augmented reality system for consumption and production of hybrid gaming and storytelling’, N. 56, 2023, pp. 53 – 68, abstract, download, (https://doi.org/10.55612/s-5002-056-003), Google Scholar
"This article provides an overview of how augmented reality (AR) can support gaming and ludic experiences. More importantly, it describes the development and open access availability of an augmented an..."
• ‘An analysis of motivation and situational interest in a location-based augmented reality application’, N. 52, 2022, pp. 198 – 220, abstract, download, (https://doi.org/10.55612/s-5002-052-004), Google Scholar
"Research has provided evidence that augmented reality (AR) can be an effective tool to improve teaching and learning across multiple domains. Research is limited, however, in several key areas related..."

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