Table of contents_snip

Autumn 2025

(https://doi.org/10.55612/s-5002-066)

Focus section on:
Digital Wellbeing for Teens: Designing Educational Systems.

Preface
(https://doi.org/10.55612/s-5002-066-001pfs)
Chiara Ceccarini, Catia Prandi, Alberto Monge Roffarello, Luigi De Russis

p. 5 - 7, download

Khadija El Aadmi-Laamech, Patricia Santos, Davinia Hernández-Leo
Integrating Self-Determination Theory and Human-Centered Design to Enhance Students’ Well-being in Computer Supported Collaborative Learning Environments, pp. 8 - 41, abstract, download
(https://doi.org/10.55612/s-5002-066-001)
"Designing for well-being in digital environments is key for fostering positive user experiences and mitigating potential harms, encompassing a broad spectrum of considerations from promoting mindful e..."

Federica Gini, Eftychia Roumelioti, Gianluca Schiavo, Annapaola Marconi, Maria Paola Paladino, Massimo Zancanaro
Empowering Through Play: Leveraging Gamification for Discussing Sensitive Topics, pp. 62 - 89, abstract, download
(https://doi.org/10.55612/s-5002-066-002)
"Location-based games (LBG) incorporate players’ location as their main game element. Therefore, they are played in the physical world by turning every place into a playground. Due to the pervasive nat..."

Andrea Benedetti, Tommaso Elli
Designing counter-efficient artifacts: critical educational approaches in creative coding., pp. 66 - 84, abstract, download
(https://doi.org/10.55612/s-5002-066-003)
"Digital technologies assist us in performing tasks in our daily lives thanks to interfaces and devices that are efficient and user-friendly, but conceal background operations that can jeopardise users..."

Elena Cicuto, Rosella Gennari, Alessandra Melonio, Marco Mores
Collaborative Design through Play for Children with ADHD and Peers: an Exploratory Study., pp. 85 - 104, abstract, download
(https://doi.org/10.55612/s-5002-066-004)
"While diverse initiatives promote technology design as an empowering tool for children, few consider those with attention-deficit or hyperactivity-disorder (ADHD) in technology design. So far, researc..."

Regular papers:

Andreas Rio Adriyanto, Aria Ar Razi, Sri Soedewi
Interactions in the Collaborative Online Platform for Design Studio Courses through Blended Learning., pp. 105 - 134, abstract, download
(https://doi.org/10.55612/s-5002-066-005)
"This study explores the interaction design of collaborative learning in blended design studio courses, where collaborative digital platforms augment co-located teamwork. These platforms function as de..."

Catherine Grevet Delcourt, Linda Charmaraman, Quan Gu, Caitlin Mbuakoto, Paige Whalen, Gillian Hodgden, Sofia Kobayashi, Aliea Nallbani, Zhamilya Bilyalova, ZhiXin Jin, Sidrah Durrani
A Remote Participatory Workshop on Digital Wellbeing and Artificial Intelligence with Middle School Girls., pp. 135 - 161, abstract, download
(https://doi.org/10.55612/s-5002-066-006)
"The recent rapid rise of AI raises pressing questions about its impact on Digital Wellbeing, especially among teenagers who already grapple with challenges related to tech-life balance. Teenagers are ..."

Viviane Peçaibes, Pedro Cardoso, Bruno Giesteira, Liliana Castro, Luciana Lima
Yama’s Liberation: Co-designing a ludic educational system to support teens’ group therapy, pp. 162 - 193, abstract, pp. 162 - 193, abstract, download
(https://doi.org/10.55612/s-5002-066-007)
"Digital media can contribute to emergence of eating disorders by reinforcing idealised body standards, generating dissatisfaction with body image and encouraging conditions such as anorexia nervosa. E..."

Juana María García Ladrón de Guevara, Federico Luis Del Blanco García, Eduardo Roig Segovia, Jose María Font Fernández
The influence of pattern language: Bridging physical and digital architecture in video game design through the case of The Witcher III., pp. 194 - 225, abstract, download
(https://doi.org/10.55612/s-5002-066-008)
"Christopher Alexander introduced in 1997 the concept of “pattern language” as a framework for architectural design. Subsequently, video game designers and programmers sought to integrate these design ..."

Irem Kekilli, Muhammet Furkan Yiğitoğlu, Orkan Zeynel Güzelci
Machine Learning-Based Human Action Estimation for Interactive Spatial Lighting Control, pp. 226 - 245, abstract, download
(https://doi.org/10.55612/s-5002-066-009)
"This study investigates the integration of machine learning and architectural lighting design by proposing a proof-of-concept adaptive lighting system driven by human actions and spatial position. A c..."

Authors index - Authors' short bio